// Set some clip instance specific data - repeat, time scaling
manager.getClipInstance(clipA).setLoopCount(Integer.MAX_VALUE);
// Add our "applier logic".
manager.setApplier(new SimpleAnimationApplier());
// Add our clip as a state in the default animation layer
final SteadyState animState = new SteadyState("anim_state");
animState.setSourceTree(new ClipSource(clipA, manager));
manager.getBaseAnimationLayer().addSteadyState(animState);