public void action(RaceGameState state, WECar car) {
//car.applyPowerDown();
if (Singleton.getOptionsController().getRole().equals("SERVER")) {
HashMap<String, WorldEntity> entities = state.getWorldEntities();
for (String s : entities.keySet()) {
WorldEntity e = entities.get(s);
if (e instanceof WECar && e != car) {
WECar c = (WECar) e;
c.applyPowerDown();
}
}