m_worldEntities.put("bandeauY1", new WEMenu("bandeauY1", "bandeauY", new Vector2D(975, 1000), 0, 1));
float textWidth = calcWidth("Create game", "ar30whi");
m_worldTextEntities.put("Title", new WEAlphaTextButton("Title", m_menuX + m_menuWidth / 2 - textWidth / 2, m_resolution.y - 50, "Create game", "ar30whi"));
m_worldTextEntities.put("Mode", new WEAlphaTextButton("Mode", m_menuX + 50, m_resolution.y - 150, "Mode", "ar30whi"));
m_worldTextEntities.put("ModeName", new WEAlphaTextButton("ModeName", m_menuX + m_menuWidth - 300, m_resolution.y - 150, m_modesList.get(m_gameMode), "ar30whi"));
m_worldTextEntities.put("Map", new WEAlphaTextButton("Map", m_menuX + 50, m_resolution.y - 200, "Map", "ar30whi"));
m_worldTextEntities.put("MapName", new WEAlphaTextButton("MapName", m_menuX + m_menuWidth - 300, m_resolution.y - 200, m_mapDisplayList.get(m_selectedMap), "ar30whi"));
m_worldTextEntities.put("Players", new WEAlphaTextButton("Players", m_menuX + 50, m_resolution.y - 250, "Players #", "ar30whi"));
m_worldTextEntities.put("PlayersNum", new WEAlphaTextButton("PlayersNum", m_menuX + m_menuWidth - 300, m_resolution.y - 250, String.valueOf(m_playersNum), "ar30whi"));
m_worldTextEntities.put("Name", new WEAlphaTextButton("Name", m_menuX + 50, m_resolution.y - 350, "Name", "ar30whi"));
m_worldTextEntities.put("Pseudo", new WEAlphaTextButton("Pseudo", m_menuX + m_menuWidth - 300, m_resolution.y - 350, "Pseudo", "ar30whi"));
m_worldTextEntities.put("Car", new WEAlphaTextButton("Car", m_menuX + 50, m_resolution.y - 400, "Car", "ar30whi"));
m_worldTextEntities.put("Ok", new WEAlphaTextButton("Ok", m_menuX + 50, m_resolution.y - 500, "Create", "ar30whi"));
m_worldTextEntities.put("Cancel", new WEAlphaTextButton("Cancel", m_menuX + 50, m_resolution.y - 600, "Cancel", "ar30whi"));
//Initialisation
((WEAlphaTextButton) m_worldTextEntities.get("Mode")).m_setMInitialize(true);
((WEAlphaTextButton) m_worldTextEntities.get("Mode")).setSelect(true);
((WEAlphaTextButton) m_worldTextEntities.get("ModeName")).m_setMInitialize(true);