Package com.aem.sticky.button.events

Examples of com.aem.sticky.button.events.ClickListener


    this._levelSelectButton =
        new CentralisedTextButton(x, y, STR_SELECT_LEVEL, buttonSound);
   
    this._buttonListener.add(this._levelSelectButton);
   
    this._levelSelectButton.addListener(new ClickListener() {
     
      @Override
      public void onClick(Button arg0, float arg1, float arg2) { 
        // enters the new game state:
        _stateBasedGame.getState(VisualBurglar.STATE_LEVEL_SELECT);
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    float y = container.getHeight() / 2 + 25;
    this._exitButton = new CentralisedTextButton(x, y, STR_EXIT, buttonSound);
   
    this._buttonListener.add(this._exitButton);
   
    this._exitButton.addListener(new ClickListener() {
     
      @Override
      public void onClick(Button arg0, float arg1, float arg2) {
        _container.exit();
      }
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      this._buttonListener.add(button);
      this._levelButtons.add(button);
      this._buttonsToFiles.put(button, levelNames.get(i));
     
      button.addListener(new ClickListener() {
       
        @Override
        public void onClick(
            com.aem.sticky.button.Button arg0,
            float arg1,
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    );
   
    this._buttonListener.add(button);
    this._backButton = button;
   
    button.addListener(new ClickListener() {
     
      @Override
      public void onClick(Button arg0, float arg1, float arg2) {
        // enters the menu state:
        _stateBasedGame.enterState(VisualBurglar.STATE_MENU)
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