Package com.adobe.internal.fxg.dom

Examples of com.adobe.internal.fxg.dom.GraphicNode


                unit.topLevelDefinitions.add(topLevelQName);

                MultiName baseMultiName = MULTINAME_SPRITEVISUALELEMENT;
                if (node instanceof GraphicNode)
                {
                  GraphicNode graphicNode = (GraphicNode)node;
                  if (graphicNode.baseClassName != null)
                  {
                    String pkg = "";
                    String baseClassName = graphicNode.baseClassName;
                    String className = baseClassName;
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    /**
     * {@inheritDoc}
     */
    public Object transcode(FXGNode fxgNode)
    {
        GraphicNode node = (GraphicNode)fxgNode;
        DefineSprite sprite = createDefineSprite("Graphic");
        spriteStack.push(sprite);

        // Process mask (if present)
        if (node.mask != null)
            mask(node, sprite);

        // Handle 'scale 9' grid definition
        if (node.definesScaleGrid())
        {
            DefineScalingGrid grid = createDefineScalingGrid(node.getScalingGrid());
            grid.scalingTarget = sprite;
            sprite.scalingGrid = grid;
        }

        // Process child nodes
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                if (group.children != null)
                    clipDepth = parentSprite.depthCounter + group.children.size();
            }
            else if (node instanceof GraphicNode)
            {
                GraphicNode graphic = (GraphicNode)node;
                if (graphic.children != null)
                    clipDepth = parentSprite.depthCounter + graphic.children.size();
            }
            // ... otherwise, just clip the shape itself.
            else
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