desiredInventory.addItemStackToInventory(new ItemStack(Item.pickaxeSteel,1));
desiredInventory.addItemStackToInventory(new ItemStack(Item.pickaxeStone,2));
desiredInventory.addItemStackToInventory(new ItemStack(Block.torchWood,10));
// System.out.println("here miner");
this.targetTasks.addTask(1, new EntityAIMine(this));
this.texture = ColoniesMain.skinMiner;
// add this type of employment to the jobTypes if necessary
boolean alreadyInList = false;