GameRegistry.registerBlock(house);
GameRegistry.registerTileEntity(TileEntityHouse.class, "container.house");
LanguageRegistry.instance().addStringLocalization("container.house", "en_US", "House");
// Town Hall
townHall = new BlockTownHall(townHallID);
LanguageRegistry.addName(townHall, "Town Hall");
GameRegistry.registerBlock(townHall);
GameRegistry.registerTileEntity(TileEntityTownHall.class, "container.townhall");
LanguageRegistry.instance().addStringLocalization("container.townhall", "en_US", "MyTown Town Hall");