GameRegistry.registerBlock(loggingCamp);
GameRegistry.registerTileEntity(TileEntityLoggingCamp.class, "container.loggingcamp");
LanguageRegistry.instance().addStringLocalization("container.loggingcamp", "en_US", "Logging Camp");
// House
house = new BlockHouse(blockHouseID);
LanguageRegistry.addName(house, "House");
GameRegistry.registerBlock(house);
GameRegistry.registerTileEntity(TileEntityHouse.class, "container.house");
LanguageRegistry.instance().addStringLocalization("container.house", "en_US", "House");