GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
GL11.glPopMatrix();
}
private void drawCuboidSurface(Vector3i a, Vector3i b, float red, float green, float blue, float alpha) {
Vector3f zero = new Vector3f(a.x, a.y, a.z).sub(this.settings.blockDelta);
Vector3f size = new Vector3f(b.x, b.y, b.z).add(this.settings.blockDelta);
// left
this.quadVertexBuffer.put(zero.x).put(zero.y).put(zero.z);
this.quadVertexBuffer.put(zero.x).put(zero.y).put(size.z);
this.quadVertexBuffer.put(zero.x).put(size.y).put(size.z);