Package colonies.boycat97.src

Examples of colonies.boycat97.src.EntityAIGoToWork


    GameRegistry.registerBlock(alchemistShop);
    GameRegistry.registerTileEntity(TileEntityAlchemistShop.class, "container.alchemistShop");
    LanguageRegistry.instance().addStringLocalization("container.alchemistShop", "en_US", "Alchemist's Shop");

    // Guard House
    guardHouse = new BlockGuardHouse(guardHouseID);
    LanguageRegistry.addName(guardHouse, "Guard House");
    GameRegistry.registerBlock(guardHouse);
    GameRegistry.registerTileEntity(TileEntityGuardHouse.class, "container.guardhouse");
    LanguageRegistry.instance().addStringLocalization("container.guardhouse", "en_US", "Guard House");
   
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    desiredInventory.addItemStackToInventory(new ItemStack(Item.axeSteel,1));
    desiredInventory.addItemStackToInventory(new ItemStack(Item.axeStone,2));
    desiredInventory.addItemStackToInventory(new ItemStack(Block.sapling,5));
   
    tasks.addTask(2, new EntityAIChopTree(this));
      tasks.addTask(6, new EntityAIPlantSapling(this));
     
      // add this type of employment to the jobTypes if necessary
      boolean alreadyInList = false;
      for(EntityCitizen job : jobTypes){
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