tasks.addTask(3, new EntityAIMaintainInventoryLevels(this));
tasks.addTask(4, new EntityAIJoinTown(this));
tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
tasks.addTask(5, new EntityAIGoHomeAtNight(this));
tasks.addTask(5, new EntityAISeekEmployment(this));
tasks.addTask(6, new EntityAITransferInventoryToEmployer(this));
tasks.addTask(6, new EntityAIVisit(this));
tasks.addTask(6, new EntityAIWander(this, this.moveSpeed));
tasks.addTask(7, new EntityAIGoHomeAtNight(this));
targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));