if (CCRenderState.computeLighting) {
addAttribute(CCRenderState.lightingAttrib);
}
for (int i = 0; i < ops.size(); i++) {
IVertexOperation op = ops.get(i);
loading = nodes.get(op.operationID());
boolean loaded = op.load();
if (loaded) {
loading.op = op;
}
if (op instanceof VertexAttribute) {