newTextures[1] = new TextureWaterFlowFX().texture;
}
if(replaceLava)
{
newTextures[2] = new TextureLavaFX().texture;
newTextures[3] = new TextureLavaFlowFX().texture;
}
if(replaceWater || replaceLava)
{
MinecraftForge.EVENT_BUS.register(new LiquidTextures());