// OUTPUT_WINDOW.init();
// Loading required filters.
logger.info("LOADING TEXTURE FILTERS");
ns = new GLTextureFilter(this, "./data/shaders/nigth.xml");
tex0 = new GLTexture(this, OUTPUT_W, OUTPUT_H, GLTexture.FLOAT);
dream = new GLTextureFilter(this, "./data/shaders/dream.xml");
nightShot = new GLTexture(this, OUTPUT_W, OUTPUT_H, GLTexture.FLOAT);
////////////////////////////////////////////////////
// setup escene
/////////////////////////////////////////////////////
logger.info("CREATING ESCENE: ELASTIC GRID");