currentPlayer = firstPlayer;
this.fireTextStatusEvent(new TextStatusEvent(this, "Player "+ firstPlayer.getCharacter().toString() + " will go first. "));
// Game on - start first turn.
HallwayName hallwy = BoardView.getDefaultHall(currentPlayer.getCharacter());
Hallway currHallwy = null;
for(Location space : game.getSpaces()){
if(space.getLocationType() == LocationType.HALLWAY_TYPE){
if(((Hallway)space).getHallwayName() == hallwy){
currHallwy = (Hallway)space;
}