return;
} else if(invalidCards.size()>1) {
// This player has more than one card - we need them to decide which one to show the suggester.
this.fireSuggestionDisprovedNeedFeedBackEvent(new SuggestionDisprovedNeedFeedBackEvent(this, theory, invalidCards));
server.sendAll(new SuggestionDisprovedMessage(player, theory));
server.send(player, new SuggestionDisprovedNeedFeedBackMessage(theory, invalidCards));
return; //If we hit 1 result, it moves to the next player's turn. Not all cards in the suggestion get proved.
}
fireTextStatusEvent(new TextStatusEvent(this, "Theory disproven."));
}
}