this.fireTextStatusEvent(new TextStatusEvent(this, "Last player joined."));
//Once number of clients connect = number of players in the game,
//send game init message which includes hands
for(Player player : this.game.getPlayers())
{
server.send(player, new GameInitializationMessage(player.getHand(), (player.getUUID().equals(this.getCurrentPlayer()))));
//server.getClientThread(player)
//server.send(player, new SendClientPlayerMessage(player));
//System.out.println("playerSent: " + player.getCharacter());
}
}