System.out.println("Heard Client: " + clientSocket);
CluelessClientThread client = new CluelessClientThread(controller, clientSocket, getNumClients());
client.setName("Client" + cluelessClients.size());
cluelessClients.add(client);
//TODO: Add CluelessClientThread reference to Player model?
controller.fireClientJoinedEvent(new ClientJoinedEvent(this, client));
System.out.println("Added Client: " + client);
System.out.println(cluelessClients.size() + " Client(s) Connected");
client.start();