Package civquest.units.gameChange

Examples of civquest.units.gameChange.SetUnitTime


  }

  public static GameChange constructSetTimeChange(Long timedMO, int time) {
    MapData mapData = Game.getMapData();
    if (mapData.isUnit(timedMO)) {
      return new SetUnitTime(timedMO, time);
    } else {
      return new SetMapObjectTime(timedMO, time);
    }
  }
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Related Classes of civquest.units.gameChange.SetUnitTime

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