List<GameChange> retList = new ArrayList<GameChange>();
for (int n = 0; n < units.length; n++) {
Unit currUnit = game.getMapData().getUnit(units[n]);
int newTime = timeRules.getTimeAfterAction(timeForMove[n],
currUnit);
retList.add(new MoveUnit(to, units[n], newTime));
}
return retList;
}