} else {
messages.info("QuadMap.Config", "QMapConf", "FallDefault", whichTerrainOM +
" is not a valid TerrainOverlapManager");
messages.info("QuadMap.Config", "QMapConf", "FallDefault",
"--> Using RandomTerrainOverlapManager as a default!");
omManager = new RandomTerrainOverlapManager(quadMap.getGameData(),
overlapRegistry);
}
quadMap.setTerrainOverlapManager(omManager);
Section mpSection = settingsRuleset.getSection("movePaths");