Package civquest.map.combat.gameChange

Examples of civquest.map.combat.gameChange.UnitShot


        List<GameChange> shotChanges = shotResults.getChanges();
        List<GameChange> receiveChanges = damageManager.damage(target, damage);
        List<GameChange> timeChanges = computeTimeChanges(attacker, time);

        if (attacker instanceof Unit) {
          UnitShot unitShot = new UnitShot(attacker.getID(), shotChanges,
                           damage, target.getPosition(),
                           damageManager, receiveChanges,
                           timeChanges);
          unitShot.execute();
        } else {
          assert false : "Not yet implemented!";
        }
      }
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Related Classes of civquest.map.combat.gameChange.UnitShot

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