y += positions.lineHeight; // more space to the title
y += positions.lineHeight;
drawTableHeader(g2d, y);
// TODO fill in the data
IWeaponStorage storage = city.getPlayer().findTradingOffice(cityModel).getWeaponStorage();
for (IWeapon weapon : EWeapon.values()) {
int amount = storage.getWeapon(weapon);
if (amount>0){
y = drawRow(g2d, y, positions.secondcolumn+50, String.valueOf(amount));
} else {
y += positions.lineHeight;
}