{
if (isDead) return;
if (type==Enemy.ENEMY_FLOWER)
{
sprite = new FlowerEnemy(world, x*16+15, y*16+24, x, y);
}
else
{
// sprite = new Enemy(world, x*16+8, y*16+15, dir, type, winged);
sprite = new Enemy(world, x*16+8, y*16+15, dir, type, winged, x, y);