Package cero.games

Examples of cero.games.Action


      notifyRoundEnd();
    }

    private void pumpAction() {
      // TODO use semaphore instead of synchronized
      Action act;
      if (actions.size() > 0) {
        act = actions.get(0);
        notifyActionPlayed(act);
        if (validateAction(act)) {
          act.executeAction();
          notifyActionExecuted(act);
        } else
          notifyActionFailed(act);
        actions.remove(act);
      }
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Related Classes of cero.games.Action

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