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public Vector3f min; public Vector3f max; public BoundingVolume() { min = new Vector3f(); max = new Vector3f(); }
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public Vector3f scale; public Matrix3f rotation; public float[] mat4x4; public Camera() { translation = new Vector3f(); scale = new Vector3f(1f, 1f, 1f); rotation = Matrix3f.identity(); mat4x4 = new float[16]; get(mat4x4);