Package cc.plural.math

Examples of cc.plural.math.Transformation


            Shader shader = getDefaultShader();
            Texture texture = gameObject.geometry.texture;
            Mesh mesh = gameObject.geometry.mesh;

            Transformation transformation = gameObject.getWorld();
            transformation.load(modelMatrix);

            texture.enable();
            {
                shader.enable();
                {
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    public SpatialComponent() {
        super();

        IntentRegistry ir = IntentRegistry.lookupSingleton();

        local = new Transformation();
        world = new Transformation();

        xChangeTopic = ir.lookupIntent(SpatialComponentLocalTXChangeIntent.class);
        yChangeTopic = ir.lookupIntent(SpatialComponentLocalTYChangeIntent.class);
        zChangeTopic = ir.lookupIntent(SpatialComponentLocalTZChangeIntent.class);
        moveTopic = ir.lookupIntent(SpatialComponentLocalMoveIntent.class);
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Related Classes of cc.plural.math.Transformation

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