eventManagers.add(new FightCheckListener(this));
eventManagers.add(new InventoryCheckListener(this));
// Then set up a task to monitor server lag
if(lagMeasureTask == null) {
lagMeasureTask = new LagMeasureTask(this);
lagMeasureTask.start();
}
// Then print a list of active checks per world
ActiveCheckPrinter.printActiveChecks(this, eventManagers);