+ ((Packet00Login) packet).getUsername() + " has connected...");
PlayerMP player = new PlayerMP(game.level, 100, 100, ((Packet00Login) packet).getUsername(), address, port);
this.addConnection(player, (Packet00Login) packet);
break;
case DISCONNECT:
packet = new Packet01Disconnect(data);
System.out.println("[" + address.getHostAddress() + ":" + port + "] "
+ ((Packet01Disconnect) packet).getUsername() + " has left...");
this.removeConnection((Packet01Disconnect) packet);
break;
case MOVE: