AffineMatrix3 T = AffineMatrix3.fromColumns(basis.u(), basis.v(), basis.w());
e.transform(T);
if (state.currentSection.equals("ENTITIES")) {
state.root.addChild(block.root instanceof BoundingIntervalHierarchy ? new CollapseSceneElement(e) : e);
}
if (state.currentBlock != null) {
state.currentBlock.geometry.addChild(block.root instanceof BoundingIntervalHierarchy ? new CollapseSceneElement(e) : e);
}
}