triggerRedstoneLevel[level] = new TriggerRedstoneFaderInput(level + 1);
actionRedstoneLevel[level] = new ActionRedstoneFaderOutput(level + 1);
}
for (EnumColor color : EnumColor.VALUES) {
actionPipeColor[color.ordinal()] = new ActionPipeColor(color);
}
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) {
actionPipeDirection[direction.ordinal()] = new ActionPipeDirection(direction);
}