public class RenderLaserBlock extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
TileLaser laser = (TileLaser) tileentity;
if (laser != null) {
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTranslated(x, y, z);
GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord);
GL11.glPushMatrix();
RenderLaser.doRenderLaser(TileEntityRendererDispatcher.instance.field_147553_e,
laser.laser, laser.getTexture());
GL11.glPopMatrix();
//GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glPopMatrix();