protected void drawGuiContainerBackgroundLayer(float f, int x, int y) {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
mc.renderEngine.bindTexture(TEXTURE);
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
TileEngineStone engine = (TileEngineStone) tile;
if (engine.getScaledBurnTime(12) > 0) {
int l = engine.getScaledBurnTime(12);
drawTexturedModalRect(guiLeft + 80, (guiTop + 24 + 12) - l, 176, 12 - l, 14, l + 2);
}
}