BuildCraftAPI.softBlocks.add(Blocks.air);
FMLCommonHandler.instance().bus().register(new TickHandlerCore());
BuildCraftAPI.isSoftProperty = new WorldPropertyIsSoft();
BuildCraftAPI.isWoodProperty = new WorldPropertyIsWood();
BuildCraftAPI.isLeavesProperty = new WorldPropertyIsLeaf();
BuildCraftAPI.isOreProperty = new IWorldProperty[4];
for (int i = 0; i < BuildCraftAPI.isOreProperty.length; i++) {
BuildCraftAPI.isOreProperty[i] = new WorldPropertyIsOre(i);
}