BuildCraftAPI.isLeavesProperty = new WorldPropertyIsLeaf();
    BuildCraftAPI.isOreProperty = new IWorldProperty[4];
    for (int i = 0; i < BuildCraftAPI.isOreProperty.length; i++) {
      BuildCraftAPI.isOreProperty[i] = new WorldPropertyIsOre(i);
    }
    BuildCraftAPI.isHarvestableProperty = new WorldPropertyIsHarvestable();
    BuildCraftAPI.isFarmlandProperty = new WorldPropertyIsFarmland();
    BuildCraftAPI.isShoveled = new WorldPropertyIsShoveled();
    BuildCraftAPI.isDirtProperty = new WorldPropertyIsDirt();
    BuildCraftAPI.isFluidSource = new WorldPropertyIsFluidSource();