public ContainerBlueprintLibrary(EntityPlayer player, TileBlueprintLibrary library) {
super(library.getSizeInventory());
this.playerInventory = player.inventory;
this.library = library;
addSlotToContainer(new SlotBlueprintLibrary(library, player, 0, 211, 61));
addSlotToContainer(new SlotOutput(library, 1, 167, 61));
addSlotToContainer(new SlotBlueprintLibrary(library, player, 2, 167, 79));
addSlotToContainer(new SlotOutput(library, 3, 211, 79));
// Player inventory
for (int l = 0; l < 3; l++) {
for (int k1 = 0; k1 < 9; k1++) {