public ContainerArchitect(EntityPlayer player, TileArchitect template) {
super(template.getSizeInventory());
this.playerIInventory = player.inventory;
this.architect = template;
addSlotToContainer(new SlotArchitect(template, player, 0, 135, 35));
addSlotToContainer(new SlotOutput(template, 1, 194, 35));
for (int l = 0; l < 3; l++) {
for (int k1 = 0; k1 < 9; k1++) {
addSlotToContainer(new Slot(player.inventory, k1 + l * 9 + 9, 88 + k1 * 18, 84 + l * 18));