/** BOX2D LIGHT STUFF BEGIN */
RayHandler.setGammaCorrection(true);
RayHandler.useDiffuseLight(true);
rayHandler = new RayHandler(world);
rayHandler.setAmbientLight(0f, 0f, 0f, 0.5f);
rayHandler.setBlurNum(3);
initPointLights();
/** BOX2D LIGHT STUFF END */