changeStat.add(new ChangeStatut(Type.HEAL, Element.AQUA, 10, Stat.DEXTERITY, Stat.MP));
objet = new Objet("Potion mana", "Magie", Target.ALLY, changeStat, Utilization.TWICE);
objets.put(objet, 1);
changeStat = new ArrayList<ChangeStatut>();
objet = new Equipment("Epee", "Epee basique en bois", TypeEquipment.WEAPON, Panoply.NONE, 5, 3, 10, 10);
objets.put(objet, 1);
changeStat = new ArrayList<ChangeStatut>();
objet = new Equipment("Hache", "Hache basique en bois", TypeEquipment.WEAPON, Panoply.NONE, 10, 5, 10, 10);
objets.put(objet, 1);
stats.setObjets(objets);
final Fighter hero = new Fighter(stats, GeneralConstant.MONSTER_IMAGE_PATH + "heros.png");