stats.setSkills(new ArrayList<Skill>());
stats.setSpells(new ArrayList<Spell>());
final Map<Objet, Integer> objets = new HashMap<Objet, Integer>();
List<ChangeStatut> changeStat = new ArrayList<ChangeStatut>();
changeStat.add(new ChangeStatut(Type.HEAL, Element.AQUA, 10, Stat.DEXTERITY, Stat.HP));
Objet objet = new Objet("Potion", "Soin", Target.ALLY, changeStat, Utilization.TWICE);
objets.put(objet, 1);
changeStat = new ArrayList<ChangeStatut>();
changeStat.add(new ChangeStatut(Type.HEAL, Element.AQUA, 10, Stat.DEXTERITY, Stat.MP));
objet = new Objet("Potion mana", "Magie", Target.ALLY, changeStat, Utilization.TWICE);
objets.put(objet, 1);
changeStat = new ArrayList<ChangeStatut>();
objet = new Equipment("Epee", "Epee basique en bois", TypeEquipment.WEAPON, Panoply.NONE, 5, 3, 10, 10);