// Retrieve the map this user is on
// FIXME: the login server could actually pass all the data directly to the GameServer (via RMI) instead of loading it while treating packets!!!
CharacterData character = serverData.getCurrentCharacter();
LOGGER.debug("The Character: {}", character);
P230_ZoneDataBeginCharInfo zoneDataBeginCharInfo = new P230_ZoneDataBeginCharInfo();
zoneDataBeginCharInfo.setUnknown1(1886151033); // "yalp" ???
ctx.write(zoneDataBeginCharInfo);
P044_AgentAttributeCreate updateAttributePoints = new P044_AgentAttributeCreate();
updateAttributePoints.setAgentID(character.getAgentID());
updateAttributePoints.setFreePoints((short) character.getAttPtsFree());