Package be.demmel.jgws.packets.gameserver.outbound

Examples of be.demmel.jgws.packets.gameserver.outbound.P023_InstanceLoadFadeIntoMap


                // If this player is the one that just joined the map, treat him differently
              GameServerSession playerData = newPlayerData.attr(SessionKey.SESSION_KEY).get();
                if (player == this.newPlayerData) {
                    spawnChar(playerData.getCurrentCharacter(), player);

                    P023_InstanceLoadFadeIntoMap fadeIntoMap = new P023_InstanceLoadFadeIntoMap();
                    fadeIntoMap.setAgentId(playerData.getCurrentCharacter().getAgentID());
                    fadeIntoMap.setUnknown2(3);
                    this.newPlayerData.write(fadeIntoMap);
                    continue;
                } else {
                    // It's another player, so spawn this player for the new player, and spawn him for the other
                    // spawn the new player for the "other" player
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