return new UniverseContextState(universeState, synchroState, canvasState, axisShowing, fpsShowing,
viewerTransform);
}
public static PhysicsState createRandomPhysicsState() {
GravityState gravity = createRandomGravityState();
Physics3DState physics3D = DisplayDataCreatorForTests.createRandomPhysics3DState();
return new PhysicsState(gravity, physics3D);
}