Package barsuift.simLife.process

Examples of barsuift.simLife.process.Synchronizer3DState


    private Synchronizer3DState synchronizerState;

    public Universe3DState() {
        super();
        this.synchronizerState = new Synchronizer3DState();
    }
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public class Universe3DStateFactory {

    public Universe3DState createRandomUniverse3DState() {
        Synchronizer3DStateFactory synchronizerStateFactory = new Synchronizer3DStateFactory();
        Synchronizer3DState synchronizerState = synchronizerStateFactory.createSynchronizer3DState();
        return new Universe3DState(synchronizerState);
    }
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        return new Universe3DState(synchronizerState);
    }

    public Universe3DState createEmptyUniverse3DState() {
        Synchronizer3DStateFactory synchronizerStateFactory = new Synchronizer3DStateFactory();
        Synchronizer3DState synchronizerState = synchronizerStateFactory.createSynchronizer3DState();
        return new Universe3DState(synchronizerState);
    }
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    private DisplayDataCreatorForTests() {
        // private constructor to enforce static access
    }

    public static Synchronizer3DState createRandomSynchronizer3DState() {
        return new Synchronizer3DState(Randomizer.randomBetween(1, 20));
    }
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    public static Synchronizer3DState createRandomSynchronizer3DState() {
        return new Synchronizer3DState(Randomizer.randomBetween(1, 20));
    }

    public static Synchronizer3DState createSpecificSynchronizer3DState() {
        return new Synchronizer3DState(1);
    }
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    public static Environment3DState createSpecificEnvironment3DState() {
        return new Environment3DState();
    }

    public static Universe3DState createRandomUniverse3DState() {
        Synchronizer3DState synchronizerState = createRandomSynchronizer3DState();
        return new Universe3DState(synchronizerState);
    }
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        Synchronizer3DState synchronizerState = createRandomSynchronizer3DState();
        return new Universe3DState(synchronizerState);
    }

    public static Universe3DState createSpecificUniverse3DState() {
        Synchronizer3DState synchronizerState = createSpecificSynchronizer3DState();
        return new Universe3DState(synchronizerState);
    }
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