SourceMapping
class embodies the concept of mapping machine code level addresses and constructions in the Program
class back to a source code program, either in assembly language (labels), or a high-level programming lagnguage like C. This class is used by the simulator to report information about the program in a higher-level way more readibly understandable, for example to report calls / returns between functions by their names rather than their machine code addresses.
@author Ben L. Titzer
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