cube.pos = new Vector3(-1, 0, -4);
cube.ang.pitch = -20;
pipe = new Entity(pipe(material, 0.5f, 2, 60));
pipe.pos = new Vector3(1, 0, -4);
Shader vertex = new Shader(new File("shaders/example.vert"), Type.VERTEX);
Shader fragment1 = new Shader(new File("shaders/example1.frag"), Type.FRAGMENT);
Shader fragment2 = new Shader(new File("shaders/example2.frag"), Type.FRAGMENT);
shader1 = new ShaderProgram(vertex, fragment1);
shader2 = new ShaderProgram(vertex, fragment2);
try {
frameBuffer = new FrameBuffer(128, 128, DEFAULT_CAMERA);