//floor.transform.set(new Vector3(0, -12, 0), Vector3.yAxis().negate(), Vector3.zAxis(), Vector3.one());
floor.addBehavior(new Collider(fv, fn, fe));
World.main.add(floor);
Light light = new Light(Color.WHITE);
light.transform.position = new Vector3(-5, 5, 2);
light.setAttenuation(1, 0, 0);
//player = new Player(new Vector3(0, 0, 4));
//World.main.add(player);
camera = new Transform(new Vector3(-10, 10, 10), new Vector3(1, -1, -1), Vector3.yAxis(), Vector3.one());