///diamondSquare(t, w);
//NoiseTest.generateTerrain(t, w);
FFTTest.generateTerrain(t, w);
try {
fbo = new FrameBuffer(1024, 1024, p);
fbo.setRepeat(false);
fbo.setFilter(GL11.GL_NEAREST, GL11.GL_NEAREST);
Shader vert = Shader.loadPrebuilt("texture.vert", Shader.Type.VERTEX);
Shader frag = loadShader(new File("shaders/test.frag"), Shader.Type.FRAGMENT);
post = new ShaderProgram(vert, frag);