Entity floor = new Entity(floorModel);
floor.transform.position = new Vector3(0, -7, 0);
//floor.transform.set(new Vector3(0, -12, 0), Vector3.yAxis().negate(), Vector3.zAxis(), Vector3.one());
floor.addBehavior(new Collider(fv, fn, fe));
World.main.add(floor);
Light light = new Light(Color.WHITE);
light.transform.position = new Vector3(-5, 5, 2);