@Override
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
TileSpatialPylon sp = imb.getTileEntity( world, x, y, z );
int displayBits = sp.getDisplayBits();
ForgeDirection ori = ForgeDirection.UNKNOWN;
if ( displayBits != 0 )
{
if ( (displayBits & sp.DISPLAY_Z) == sp.DISPLAY_X )